CG1-001: Esthar's World: Difference between revisions

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'''POJJ-R2C/2''', now simply referred to as [[Esthar's World]] was one of the first habitable planets detected through the use of [[Probe|advanced astral probes]]. Initial probe data indicated a desert environment with potential signs of life. The mission was greenlit to establish contact and gather more detailed information about the planet and its inhabitants.
{{Infobox mission
| title = Operation Desert Path
| date = Syndenstar 01, 217AE (6648)
| planet = [[POJJ-R2C/2]]
| location = -36.040658°N, 62.321245°W
| objective = Investigate POJJ-R2C/2, Make contact with detected locals
| outcome = Partial success
| commanders = [[General Edward Caze]]
| units = [[CG1]]
| casualties = [[Seldzsar Blaerabban]] [MIA]
}}


== The Mission ==
'''CG1-001: Operation Desert Path''' was [[CG1]]'s first official mission. The mission was to travel to [[Esthar's World|POJJ-R2C/2]], now simply referred to as [[Esthar's World]]. POJJ-R2C/2 was one of the first habitable planets detected through the use of [[Probe|advanced astral probes]]. Initial probe data indicated a desert environment with potential signs of life. The mission was greenlit to establish contact and gather more detailed information about the planet and its inhabitants.
=== Departure and Arrival ===
 
== Departure and Arrival ==
On the day of the mission, the team gathered at [[CGHQ]] and received their briefing from [[General Edward Caze]]. They were informed of the [[Probe|probe's]] findings and the importance of their mission. Equipped with specialized gear and supplies, the team activated the [[Cosmic Gate|gate]] and stepped through, arriving in the desert landscape of POJJ-R2C/2.
On the day of the mission, the team gathered at [[CGHQ]] and received their briefing from [[General Edward Caze]]. They were informed of the [[Probe|probe's]] findings and the importance of their mission. Equipped with specialized gear and supplies, the team activated the [[Cosmic Gate|gate]] and stepped through, arriving in the desert landscape of POJJ-R2C/2.
   
   
=== Exploration ===
== Exploration ==
Upon arrival, the team found themselves in a vast desert, with the [[Probe|probe]] stationed nearby. After reactivating the probe, the team split into two groups: [[Roaring Sunlight|Sunny]], [[Venali Falllight|Venali]], [[Ostara Efnol|Ostara]], [[Xircinus]], [[Seldzsar Blaerabban|Seldzsar]], and [[Loracyne Spiritpride|Lora]] set out to explore, while the rest remained to establish a base camp.
Upon arrival, the team found themselves in a vast desert, with the [[Probe|probe]] stationed nearby. After reactivating the probe, the team split into two groups: [[Roaring Sunlight|Sunny]], [[Venali Falllight|Venali]], [[Ostara Efnol|Ostara]], [[Xircinus]], [[Seldzsar Blaerabban|Seldzsar]], and [[Loracyne Spiritpride|Lora]] set out to explore, while the rest remained to establish a base camp.


=== Encounter with the Ja'ul ===
== Encounter with the Ja'ul ==
The exploration team followed animal tracks to an oasis, where they encountered and defeated two crocodiles. After refreshing themselves, they continued towards a nearby settlement. Upon arrival at a village, they discovered that the inhabitants were canine-like beings. Using magic, they communicated with the inhabitants, who mistook them for divine beings due to their magical abilities, but revealed they called themselves [[Ja'ul]].
The exploration team followed animal tracks to an oasis, where they encountered and defeated two crocodiles. After refreshing themselves, they continued towards a nearby settlement. Upon arrival at a village, they discovered that the inhabitants were canine-like beings. Using magic, they communicated with the inhabitants, who mistook them for divine beings due to their magical abilities, but revealed they called themselves [[Ja'ul]].


The [[Ja'ul]] spoke of a missing maiden named [[Le'la]], and the team offered their assistance in finding her. They tracked her to a crevice guarded by lions, defeated the beasts, and rescued Le'la, earning the villagers' gratitude.
The [[Ja'ul]] spoke of a missing maiden named [[Le'la]], and the team offered their assistance in finding her. They tracked her to a crevice guarded by lions, defeated the beasts, and rescued Le'la, earning the villagers' gratitude.


=== Journey to the City ===
== Journey to the City ==
The team learned of a festival in a nearby city dedicated to [[Esthar]], the [[Ja'ul]]'s god. Accompanied by [[Le'la]], they traveled to the city, where they noticed an old building with dwarven symbols indicating an important location. They proceeded to the temple, where they were introduced to Esthar.
The team learned of a festival in a nearby city dedicated to [[Esthar]], the [[Ja'ul]]'s god. Accompanied by [[Le'la]], they traveled to the city, where they noticed an old building with dwarven symbols indicating an important location. They proceeded to the temple, where they were introduced to Esthar.


=== Confrontation with Esthar ===
== Confrontation with Esthar ==
[[Esthar]], a parasitic entity inhabiting a [[Ja'ul]] host, initially welcomed the team but soon revealed hostile intentions. He demanded [[Seldzsar Blaerabban|Seldzsar]] as a new host and imprisoned the rest of the team. Despite their attempts to fight back, they were overwhelmed and captured.
[[Esthar]], a parasitic entity inhabiting a [[Ja'ul]] host, initially welcomed the team but soon revealed hostile intentions. He demanded [[Seldzsar Blaerabban|Seldzsar]] as a new host and imprisoned the rest of the team. Despite their attempts to fight back, they were overwhelmed and captured.


While imprisoned, the team learned that [[Esthar]] planned to kill them and raze the village. A traitorous [[Ja'ul]] guard, disillusioned with Esthar, helped them escape. He revealed that [[Seldzsar Blaerabban|Seldzsar]] was likely beyond immediate rescue but assured them that he would not be killed. The team made the difficult decision to flee and save the village.
While imprisoned, the team learned that [[Esthar]] planned to kill them and raze the village. A traitorous [[Ja'ul]] guard, disillusioned with Esthar, helped them escape. He revealed that [[Seldzsar Blaerabban|Seldzsar]] was likely beyond immediate rescue but assured them that he would not be killed. The team made the difficult decision to flee and save the village.


=== Escape and Return ===
== Escape and Return ==
The team returned to the village, where they coordinated the evacuation of the [[Ja'ul]] inhabitants to the portal. As they prepared to leave, [[Esthar]], now controlling [[Seldzsar Blaerabban|Seldzsar]]'s body, confronted them. Esthar swore to find CG1's home world and seize their [[Cosmic Gate|portal technology]]. The team managed to escape through the portal, bringing the Ja'ul villagers with them.
The team returned to the village, where they coordinated the evacuation of the [[Ja'ul]] inhabitants to the portal. As they prepared to leave, [[Esthar]], now controlling [[Seldzsar Blaerabban|Seldzsar]]'s body, confronted them. Esthar swore to find CG1's home world and seize their [[Cosmic Gate|portal technology]]. The team managed to escape through the portal, bringing the Ja'ul villagers with them.


=== Aftermath ===
== Aftermath ==


Upon returning to [[CGHQ]], the team reported the mission's outcomes to [[General Edward Caze|General Caze]]. The mission was deemed a partial success; they had gathered valuable information and established initial contact, but the loss of [[Seldzsar Blaerabban|Seldzsar]] to [[Esthar]] was a significant blow. The rescued [[Ja'ul]] villagers were provided with care and support.
Upon returning to [[CGHQ]], the team reported the mission's outcomes to [[General Edward Caze|General Caze]]. The mission was deemed a partial success; they had gathered valuable information and established initial contact, but the loss of [[Seldzsar Blaerabban|Seldzsar]] to [[Esthar]] was a significant blow. The rescued [[Ja'ul]] villagers were provided with care and support.


=== Significance ===
== Significance ==
The mission to  POJJ-R2C/2 highlighted the dangers and complexities of interdimensional exploration. The encounter with [[Esthar]] underscored the potential threats posed by powerful entities seeking to exploit portal technology. The mission also marked the beginning of [[CG1]]'s journey, setting the stage for future adventures and challenges.
The mission to  POJJ-R2C/2 highlighted the dangers and complexities of interdimensional exploration. The encounter with [[Esthar]] underscored the potential threats posed by powerful entities seeking to exploit portal technology. The mission also marked the beginning of [[CG1]]'s journey, setting the stage for future adventures and challenges.


See Also:
See Also:

Latest revision as of 03:15, 23 May 2024

Operation Desert Path
Date:
Syndenstar 01, 217AE (6648)
Planet:
Location:
-36.040658°N, 62.321245°W
Objective:
Investigate POJJ-R2C/2, Make contact with detected locals
Outcome:
Partial success
Units Involved:
Casualties:

CG1-001: Operation Desert Path was CG1's first official mission. The mission was to travel to POJJ-R2C/2, now simply referred to as Esthar's World. POJJ-R2C/2 was one of the first habitable planets detected through the use of advanced astral probes. Initial probe data indicated a desert environment with potential signs of life. The mission was greenlit to establish contact and gather more detailed information about the planet and its inhabitants.

Departure and Arrival

On the day of the mission, the team gathered at CGHQ and received their briefing from General Edward Caze. They were informed of the probe's findings and the importance of their mission. Equipped with specialized gear and supplies, the team activated the gate and stepped through, arriving in the desert landscape of POJJ-R2C/2.

Exploration

Upon arrival, the team found themselves in a vast desert, with the probe stationed nearby. After reactivating the probe, the team split into two groups: Sunny, Venali, Ostara, Xircinus, Seldzsar, and Lora set out to explore, while the rest remained to establish a base camp.

Encounter with the Ja'ul

The exploration team followed animal tracks to an oasis, where they encountered and defeated two crocodiles. After refreshing themselves, they continued towards a nearby settlement. Upon arrival at a village, they discovered that the inhabitants were canine-like beings. Using magic, they communicated with the inhabitants, who mistook them for divine beings due to their magical abilities, but revealed they called themselves Ja'ul.

The Ja'ul spoke of a missing maiden named Le'la, and the team offered their assistance in finding her. They tracked her to a crevice guarded by lions, defeated the beasts, and rescued Le'la, earning the villagers' gratitude.

Journey to the City

The team learned of a festival in a nearby city dedicated to Esthar, the Ja'ul's god. Accompanied by Le'la, they traveled to the city, where they noticed an old building with dwarven symbols indicating an important location. They proceeded to the temple, where they were introduced to Esthar.

Confrontation with Esthar

Esthar, a parasitic entity inhabiting a Ja'ul host, initially welcomed the team but soon revealed hostile intentions. He demanded Seldzsar as a new host and imprisoned the rest of the team. Despite their attempts to fight back, they were overwhelmed and captured.

While imprisoned, the team learned that Esthar planned to kill them and raze the village. A traitorous Ja'ul guard, disillusioned with Esthar, helped them escape. He revealed that Seldzsar was likely beyond immediate rescue but assured them that he would not be killed. The team made the difficult decision to flee and save the village.

Escape and Return

The team returned to the village, where they coordinated the evacuation of the Ja'ul inhabitants to the portal. As they prepared to leave, Esthar, now controlling Seldzsar's body, confronted them. Esthar swore to find CG1's home world and seize their portal technology. The team managed to escape through the portal, bringing the Ja'ul villagers with them.

Aftermath

Upon returning to CGHQ, the team reported the mission's outcomes to General Caze. The mission was deemed a partial success; they had gathered valuable information and established initial contact, but the loss of Seldzsar to Esthar was a significant blow. The rescued Ja'ul villagers were provided with care and support.

Significance

The mission to POJJ-R2C/2 highlighted the dangers and complexities of interdimensional exploration. The encounter with Esthar underscored the potential threats posed by powerful entities seeking to exploit portal technology. The mission also marked the beginning of CG1's journey, setting the stage for future adventures and challenges.

See Also: